תיאור המשרה
Who are we?
Come and join a rapidly expanding mobile games company!
SuperPlay is committed to developing the finest mobile games in the world, while having an enjoyable time doing so. In 2019, the company was founded by experienced professionals from Playtika and Rovio with the goal of producing casual games that are delightful and unforgettable, and that players can enjoy for years.
Our flagship game, Dice Dreams, is a global sensation and a top-100 grossing hit, while our upcoming game, Domino Dreams, is on track to follow in its footsteps.
Headquarters are in Tel Aviv, and our staff has expanded to include numerous skilled, devoted, and ambitious individuals.
Our plans for the future are even more fascinating. If you'd like to be a part of our journey, please take a look at the job description below.
What will you do in SuperPlay?
Our role of Technical Artist is to bridge the gap between the creative and engineering teams in game development, acting as a liaison between the heads of engineering and design teams, and providing solutions to bring the creative vision to life in game:
Collaborate with artists and engineers to create workflows and pipelines for asset creation.
Validate and optimize assets and game content ensuring all content is visually stunning and optimally performant.
Create visual effects from concept, using simulations, particle systems, shaders and other in-engine tools.
Develop scripts and tools in-engine and in-pipeline to facilitate asset management, export and validation.
Collaborate with animators, visual artists and developers to create complex interactive sequences and transitions in-engine.
Develop shaders and tools for artists to bring artistic visions to life in an interactive way.
Implement game UI in engine, going from design to fully functional, well structured and modular screens.
Who are you?
Requirements:
High attention to detail.
High-level artistic skills, including proportion, color, and composition.
A strong portfolio or demo reel.
5+ years of experience working on content in-engine (Unity/Unreal/In-house).
Scripting experience – game logic or tool focused. Preferably C# or Python.
Shader development experience – either in-engine or renderer specific (HyperShade, OSL)
Good understanding of rendering pipelines, including familiarity with different lighting and shading techniques and post processing effects.
Good understanding of 3D content components - understanding of geometries, topologies, textures, UV maps, skins, rigs, etc.
Proficiency with digital art creation and relevant tools for digital illustration, sculpting and modelling.
You get bonus points for:
Bonus Points:
Experience with Maya – including modelling and exporting.
Experience with MELScript / Python for Maya.
Experience with Unity.
Experience with C#.
Experience with shader development using GLSL/HLSL.
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